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dsh-particle-whale

๐Ÿณ DeepSeek official 3D particle whale plugin for DeepSeek Harness / DSH Desktop (Three.js WebGL)

Stars
0
Language
TypeScript
Created
Aug 16, 2026
Updated
Aug 16, 2026

Introduction

dsh-particle-whale ๐Ÿณ

English | ็ฎ€ไฝ“ไธญๆ–‡

A native Three.js 3D particle whale background plugin for DeepSeek Harness (DSH) and DSH Desktop.

Recreated with authentic WebGL shaders, full-screen forward fluid locomotion, volumetric 3D particle distribution, and real-time reactive state hooks.


Features

  • Volumetric 3D Particle Mesh: Uses distance-transform mapping to turn DeepSeek's 2D vector silhouette into a full 3D spindle body with curved dorsal/belly thickness, surface normals, specular highlights, and Fresnel rim glow.
  • Head-First Forward Swimming: True aquatic locomotion where the head guides the heading and traveling waves propagate down the spine to the flukes. Banks smoothly into turns across the full window.
  • Reactive Agent State:
    • Idle: Calm, full-screen widescreen cruise (1.05x scale, 1.1x speed) with subtle tail undulation.
    • Active (Thinking / Streaming / Tool execution): Smoothly swims to the top-right corner, scales down into a mini companion indicator (0.45x scale), and orbits with high-energy bioluminescent pulse waves.
  • New Session Scatter Effect: Triggers a clean nebula explosion and reassembly animation only when creating a new session (Cmd+N / Ctrl+N or clicking the "New Chat" button). Casual clicks are ignored to keep reading undisturbed.
  • Frosted Glass Composer: Adds an 88% translucent frosted glass finish (backdrop-filter: blur(20px)) to the chat input card so the whale swims visibly underneath without affecting text contrast.
  • Dark / Light Theme Adaptive: Silver-cyan glowing particles with additive blending in dark mode; high-contrast deep sapphire particles in light mode.
  • Settings Panel Integration: Plugs directly into DSH Desktop's General Settings page with a native toggle switch and local state persistence.
  • High Performance (60โ€“120 FPS): pointer-events: none overlay, precomputed jitter buffers, instanced mesh rendering, and decoupled async state polling.

Directory Structure

dsh-particle-whale/
โ”œโ”€โ”€ package.json          # Cordis client injection manifest
โ”œโ”€โ”€ cordis.patch.yml      # Cordis kernel plugin patch
โ”œโ”€โ”€ build.mjs             # esbuild bundler (inlines Three.js runtime)
โ”œโ”€โ”€ src/
โ”‚   โ””โ”€โ”€ client.ts         # WebGL rendering pipeline, physics & UI store
โ”œโ”€โ”€ lib/
โ”‚   โ”œโ”€โ”€ index.js          # Host entry (empty for client-only plugins)
โ”‚   โ””โ”€โ”€ client.js         # Production bundle (zero runtime dependencies)
โ”œโ”€โ”€ README.md
โ””โ”€โ”€ LICENSE

Quick Start

Option 1: Symlink (Recommended for local dev & testing)

  1. Open the DSH Desktop web profile node_modules directory:

    cd ~/Library/Application\ Support/dsh-desktop/harness/profiles/web/node_modules
    
  2. Symlink this project:

    ln -s /path/to/dsh-particle-whale dsh-particle-whale
    
  3. Register the plugin in ~/Library/Application Support/dsh-desktop/harness/profiles/web/package.json:

    {
      "dependencies": {
        "dsh-particle-whale": "*"
      },
      "dsh": {
        "profile": {
          "bundles": [
            "dsh-particle-whale"
          ]
        }
      }
    }
    
  4. Launch or reload DSH Desktop (Cmd+R).


Option 2: Install via npm

cd ~/Library/Application\ Support/dsh-desktop/harness/profiles/web
npm install dsh-particle-whale

Development & Building

To modify the shaders, kinematics, or UI components:

# Install build dependencies
npm install

# Compile src/client.ts -> lib/client.js
npm run build

License

MIT ยฉ 2026